Cycles Textures Tip 1 Video

Cycles Video tip 1
This video explains Material shaders for use on different faces on the same mesh object.

In this video tip on Textures I explain how to use multiple textures on a single object (mesh):

        • Adding a texture
        • Unwrapping
        • UV textures
        • Assigning to faces and changing them. (lighting with an object)

You can watch either the SWF or right click the folder to download the MP4 either way it is totally free to everyone.

Modeling Video 3

Kissing ass

Modeling Video 3
This video covers modeling the handles with curves. The entire model could have been done using curves  but I went with just the handles for now.

In this video we start modeling the lamps handles with 2 different techniques:

        •   Hiding objects and un-hiding
        •   Duplicating Modifiers
        •   Separating objects
        • Snapping the cursor
        • Scaling in only 2 directions
        • Curves, viagra sale
          paths and Bevel objects to model our handles
        • Edge split modifier for smooth shading
        • And much more…

You can watch either the SWF or right click the folder to download the MP4 either way it is total

Modeling Video 2

Modeling Video 2
This video covers how to start the model.

In this video we start modeling the lamp and glass:

        •  Basic modeling
        •  Extrudes
        •  Scaling
        • Breaking or separating our model up

You can watch either the SWF or right click the folder to download the MP4 either way it is total

Modeling Video 1

Modeling Video 1
This video explains Using Images for reference.

In this video we will look at Images on a plane and images attached to empties:

        •  Image on a plane
        •  Image attached to an empty
        •  Adding both
        • Setting up to model

You can watch either the SWF or right click the folder to download the MP4 either way it is total

Using group instances !!!

In this quick tutorial I will describe how we are using group instances, pilule in a way to decrease our poly count.

For this example we are going to use a table model as shown below:

 

Original Model:

At this point the table has 125k poly’s which is too many for our purpose (which is just one half or the table).

When this table was created, see only one half of it was modeled and the mirror modifier was applied to it to project the other half.

Since we applied the mirror modifier we have doubled the poly count and it’s all calculated when we render.

What we need is a solution to decrease poly count a bit more, but not to use mirror modifier (since that solution only gave us a double count). Instead of that we are going to use what is called group instances.

Set up:

As you can see our table is essentially the same on all sides.  Now since we have 1/2 of the table, we are going to delete half of that, which leaves us with 1/4 of the table.

We now have around 35k poly’s which is a good poly count for our purpose.

Now let’s make a instances of this 1/4 table shall we 🙂 

 

Group instances:

1. First select  the table and make it a group (Ctrl + G),  I named it table_front

Now that it is a group, we can add instances of it to create other sides of the table.

 

2. To add our first  instance of the table go to  Add (Shift A) > Group instance > table_front

 

The table outline color is green (when we created the group) which indicates it is the original mesh and it is red for the instance.

 

3.  Since the instance is now placed on top of our original model, we must change their duplication direction.

We can do that (with the instance selected) by going to the Object tab > Transform.

In the field for Scale, enter -1 for X value .

 Now the instance is placed on the opposite side.

 

4. With our first  instance still selected, create a duplicate by pressing  Shift + D

then go back into a the Object tab > Transform and enter  -1  for Y scale value.

 Now we have 3/4 of the table created.

 

5. Finally, we will repete this process for the last part of the table.  

Create a duplicate (Shift + D) from the last (third) instance and go back into a Object tab > Transform and enter 1  for X scale value.

(NB: Be sure to use a positive 1 this time!)

 

Closing note:

The good thing about using group instances instead of using mirror or array…  is that group instances don’t count in memory while rendering.  With  mirror or array this is not the case.

We  now we have a table with 35k instead of previously 125k poly’s.

I hope you learn something useful from this tutorial…

 

 

Cycles Video 5

Cycles Video 5
This video explains Material shaders and using images for textures.

In this video I go over a more complex node set up covering:

        •  Using the mixed shader with an image and translucent shader
        •  Unwrapping
        •  Controlling the height of surface bumps with a math node.
        •  And the all important Emitter (lighting with an object)

You can watch either the SWF or right click the folder to download the MP4 either way it is totally free to everyone.

Cycles Video 4

Cycles Video one
This video explains Material shaders and the nodes.

In this video I will explain the Basics of Shaders:

        •  Surface shader
        •  Volume Shader
        •  Displacement shader
        • And the all important EmitterAddons 

You can watch either the SWF or right click the folder to download the MP4 either way it is totally free to everyone.

Cycles Video 3

Cycles Video tip 1
This video explains Material shaders for use on different faces on the same mesh object.

In this video tip on Textures I explain how to use multiple textures on a single object (mesh):

        • Adding a texture
        • Unwrapping
        • UV textures
        • Assigning to faces and changing them. (lighting with an object)

You can watch either the SWF or right click the folder to download the MP4 either way it is totally free to everyone.

Cycles Video 3
This video is to help you understand your camera and its settings.

In this video I will explain the Basics of the camera:

        •  Where is it?
        •  Parts of the camera
        •  Perspective and Orthographic
        • Depth of fieldAddons 

You can watch either the SWF or right click the folder to download the MP4 or just stream it from Vimeo, erectile
either way it is totally free to everyone.

Cycles Video 3
This video is to help you understand your camera and its settings.

In this video I will explain the Basics of the camera:

        •  Where is it?
        •  Parts of the camera
        •  Perspective and Orthographic
        • Depth of fieldAddons 

You can watch either the SWF or right click the folder to download the MP4 or just stream it from Vimeo, approved
either way it is totally free to everyone.

Cycles Video 2

Building Blender 2.59.2 and beyond! For Windows Users

You don’t have to Build Blender to use it! You can get a copy of a supported, sales fully working copy at Blender.org. Or grab the latest Builds from GraphicAll.org. This Tutorial is for those that want to try and Build their own Blender.exe application form source files.

The Set up:

Download and install the following three applications to your PC ( I am using Windows Vista).

TortoiseSVN:

Follow the linked image and install TortoiseVNC on your PC. I am running Windows Vista SP2 at the time of this article. We will use this program to collect all the needed files from Blender’s Repository so we can Build Blender. You can get it here.

CMake:

Next you must obtain a copy of CMake in order for us to “make” a file from the files we collect so Visual C++ can Build Blender. You can get this here.

 

 

 Visual C++ 2008 Express Edition:

This is the last program we will need. It is Microsoft Visual C++ 2008 Express Edition. You can get it here.

 

 

 

Step one: Getting the files.

Now that we have the SVN tools needed (TortioseSVN)  we can now connect to the Blender foundation Repository.

 If you have successfully installed TortioseSVN, decease   just right click on your desktop and you should see a couple of new options. Choose “SVN Checkout“. A new widow will appear asking for some information. Fill in the following directories…

 

  …The first is URL of the Repository. Just copy and Paste this directory https://svn.blender.org/svnroot/bf-blender/trunk/blender This is where all the coders do a commit (save all their work to).

The second, visit this the Checkout Directory, is where do you want TortioseSVN to save these files. Please use the following directory C:BlenderBlender (This could be anywhere on your PC’s hard drive but for now please use that directory. You can change the path later but it will make things easier to find later if you use the one above.)

 A window like this should pop up and download all the files that make up Blender. These are the files you will need to update each time you want to Build a new revised Blender.exe These revisions are  made by the coders as they make commits.  SVN will update only the changed files when you do future Checkouts of the code, this one should be kind of large.

 Step two: Get the LIBS

Now we need a set LIBs (libraries) to aid CMake and Visual C++ 2008 Express as they attempt to build Blender for us. To do this just right click on your desktop and do another checkout with SVN, but this time change the URL of the repository to https://svn.blender.org/svnroot/bf-blender/trunk/lib/windows and the Checkout directory to C:BlenderlibWindows

Because  building a 64bit version of Blender requires a patch to work, I will be building a 32 bit version. But if you want to build the 64bit version you will need the 64 bit LIBs. You can get those here:  URL of the repository to https://svn.blender.org/svnroot/bf-blender/trunk/lib/win64 and the Checkout directory to C:BlenderlibWin64

Now back to our 32 bit build….

 

 

Once you have download all the files from the Blender repository you should see the following file structure on your C drive:

 
   

Step three: Using CMake

Open the CMake application from where ever you installed it and you should get this nice window. 

CMake will create what is called a “solution” for Visual Studio 9 2008 Express to use to build Blender from all those source files downloaded. We will tell CMake that our source code is in C:/Blender/Blender and that it should build the solution or Binaries here C:/Blender/build 

 

Then click the configure button in the Lower left to open a pop up window to tell CMake that we will be using Visual Studio 9 2008 (if that is what you are using too).

Then Click Finish.

 

 

The results is a checklist of sorts. Here you can include or remove options that will be in your new Blender.exe.

Note: I didn’t make any changes to these but to include just be sure the little tick box has a check and to remove make sure there is no check mark in the tick box. If you make any changes you will need to click on the Configure button again. If you get errors you may want to try this with all the options off.

Now Click on the Generate button!

 Step four: Using Microsoft Visual C++

This is the part we have been work towards. Navigate to our new Solution called Blender.sln it should be in C:/Blender/build/

Double click that file and MSVS will open.

Two important settings need to be made in MSVS before we build Blender:

 

1. Be sure to change Debug to Release.

 2. Then look for INSTALL and Right click that and select build!

 

 Finally: time to enjoy Blender!

To find your new Blender.exe just navigate over to C:BlenderuildBinRelease, there you will find

your brand new Blender.exe! Enjoy!

 
   

 Final notes: Keeping up with new builds:

The Blender coders commit all the time so you may want to up date your Build. To do this just right click on your Blender repository copy (remember C:/Blender/Blender ?) and select SVN Update. Check out you LIBs too just to be safe.

Now start at step three above to rebuild a new solution for MSVS. Navigate to your Blender.sln and double click…

 

Problems with MSVS: call Support at 800-936-4900

Problems with CMake: Support is Here

Problems with TortoiseSVN: Go Here

Problems with this tutorial: Leave a comment.

Problems with to much money? Send some to us!

Special thanks to Mike Pan for his help with this and the guys in IRC #Blendercoders for their help!

 

 

SVN and sharing.

Hello guys!!!

As you saw in my previous post on the forums I have finished a table model based on Luis reference. The task to complete this model was challenging because (for this and every other model that will come in future) I have to think mostly on poly count.
The first part of the table that I focused on was a complicated ones (the ones that should have more faces) and that is the main support of the table and center support of the table.

Next, diagnosis
I cropped the reference image to use it as a guide. I then inserted the image into Blender (by using “Background images” option in Properties panel – N key), treatment

Then, I created only half of the model and instead of using mirror modifier I used what is called a group instances. And that was the technique I used for the rest of the table.

The upper part of the table was made by using a smooth faces function (as well as every other part of the table that has hard edges). So the thing is that before starting on something I add a smooth to whole upper part, and after that play around with loop-cuts and slide function, by adding as much loops as I need, mostly on the ends of the model.

So now the complete table has around 36k ploy, which is quite good, compared to the 500k I had previously.

 

for people with recent Firefox or Chrome, watch the table in 3D!

 

 

 

 

Cyber studio back bone:

Ok, healing
so the fact is we are a cyber studio and we will someday all meet, but as it is now we have to share files remotely or this will be a huge mess.

While Daniel is working on setting up the animatic and Milan is making Models we need to share these files and not step on each other toes by breaking what the other guy does. What we are using is an SVN server to store the files and each person can go in make changes, add files and get new copies to work on. Each of us is on a different Operating system also. Daniel is on Linux, Milan is on Mac OSX and I am on Windows and Mac OSX.

In order for us to share these files we need a server!

I just jumped over to my host (Dreamhost, whom I love by the way) and set up an SVN repository with cool log in names and passwords for everyone! Then I passed them out to each person that will need access. Daniel uses a terminal to login and grab his “Working copy” I used an application called Radipsvn and Tortiose to grab my copy and I pointed Milan to a great article on SVN on a mac. I also found this cool GUI application called Versions for him to use but is costs $55 us. We shall see what works best for him

The way it works:

how SVN helps
Image credit goes to Versions

It is rather an easy concept really, one guy makes a file and others in the group can make changes to it. Each of us can see what files have changed and by whom and when the changes were made.

Cost to run this is nearly nothing due to the fact that we are just using my existing Host (did I mention Dreamhost?) and we are using opensource solutions to access the repository.

Sharing has never felt so good.

 

Cycles Video one
This video is to help you understand the basics of what is happening when you use Cycles as your render engine.

In this video I will explain the Basics in the default scene:

        •  Rendering
        •  Default lighting
        •  Blenders internal vs Cycles
        • Activating with Addons 

You can watch either the SWF or right click the folder to download the MP4 or Stream fro Vimeo, viagra sale
either way it is totally free to everyone.

Cycles Get it!

Cycles Video tip 1
This video explains Material shaders for use on different faces on the same mesh object.

In this video tip on Textures I explain how to use multiple textures on a single object (mesh):

        • Adding a texture
        • Unwrapping
        • UV textures
        • Assigning to faces and changing them. (lighting with an object)

You can watch either the SWF or right click the folder to download the MP4 either way it is totally free to everyone.

Cycles Video 3
This video is to help you understand your camera and its settings.

In this video I will explain the Basics of the camera:

        •  Where is it?
        •  Parts of the camera
        •  Perspective and Orthographic
        • Depth of fieldAddons 

You can watch either the SWF or right click the folder to download the MP4 or just stream it from Vimeo, erectile
either way it is totally free to everyone.

Cycles Video 3
This video is to help you understand your camera and its settings.

In this video I will explain the Basics of the camera:

        •  Where is it?
        •  Parts of the camera
        •  Perspective and Orthographic
        • Depth of fieldAddons 

You can watch either the SWF or right click the folder to download the MP4 or just stream it from Vimeo, approved
either way it is totally free to everyone.

Cycles Video one
This video is intended to assist new users on where and how to get Blender.

In this video I will explain the pros and cons of resource like:

        •  Blender.org
        •  Graphicall.org
        •  Building it yourself 

You can watch either the SWF or right click the folder to download the MP4 or watch the streaming video from Vimeo, check
 either way it is totally free to everyone.